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MicroStation V8i 3D Level 3

Table of Contents

  The MicroStation V8i Training Manual 3D Level 3 contains eighteen Modules, each written to lead the user through the information and exercises in a logical sequence. Each Module has a suggested time of completion based on a user with a good working knowledge of MicroStation's basic and intermediate 2D tools and techniques. Full Luxology and related subjects are covered in this version.

To download an Adobe PDF file containing several sample pages of this manual, click here. You will need the Adobe Acrobat Reader software to read the sample pages.


Module 1 - Introduction Module 2 - Models and Views
Introduction to the 3D Level 3 Course
Previous Skills
Work Habits
Units of Measure
Introduction to the 3D Level 3 Course
Previous Skills
Work Habits
Units of Measure

Module 3 - AccuDraw in 3D Module 4 - 3D Primitive Tools
3.1 Define Compass Orientations
3.2 View Compass Orientations
3.3 Design Cube Orientation
3.4 ACS Orientations
3.5 3D Point Input
4.1 Slab Solid tool
4.2 Sphere Solid tool
4.3 Cylinder Solid tool
4.4 Cone Solid tool
4.5 Torus Solid tool
4.6 Wedge Solid tool
4.7 Pyramid Solid tool
4.8 Elliptical Cone Solid tool
4.9 Ellipsoid tool
4.10 Polyhedron tool
4.11 Apply standard editing tools to 3D elements
4.12 Develop Primitive element skills through exercises

Module 5 - Create Solids Tools Module 6 - Modify Solids Tools
5.1 Solid by Extrusion tool
5.2 Solid by Revolution tool
5.3 Solid by Extrusion Along A Path tool
5.4 Solid by Thicken Surface tool
5.5 Linear Solid tool
6.1 Draw On Solid tool
6.2 Modify solids using the Modify Solid Entity tool
6.3 Delete Solid Entity tool
6.4 Taper Solid tool
6.5 Shell Solid tool
6.6 Replace Face tool
6.7 Boolean Unite Solids tool
6.8 Intersect Solids tool
6.9 Subtract Solids tool
6.10 Trim Solids tool
6.11 Cut Solid tool
6.12 Fillet Edges tool
6.13 Chamfer Edges tool
6.14 Edit Primitive tool
6.15 Complete two exercises using tools from Module 6

Module 7 - Solids Utility Tools Module 8 - Create Surfaces
7.1 Convert to Solid tool
7.2 Align 3D tool
7.3 Change Smart Solid Display tool
7.4 Extract Face or Edge Geometry tool
7.5 Remove Entity by Size tool
8.1 Review B-spline curve generation methods
8.2 Discuss methods of 3D surface display
8.3 Primitive surface creation
8.4 Create Surfaces tool box

Module 9 - Free-Form Surfaces Module 10 - Modify Surfaces
9.1 Loft Surface tool
9.2 Loft Surface by Vertices tool
9.3 Swept Surface Along Curves tool
9.4 Helical Surface tool
9.5 Loft Rectangle to Circle tool
9.6 Surface by Network of Curves tool
9.7 Construct Surface by Edges tool
9.8 Surface by Corner Points tool
9.9 B-spline Surface by Points tool
9.10 Planar Surface by Points tool
9.11 Exercise
10.1 Trim Surfaces tool
10.2 Trim Surfaces by Curves tool
10.3 Untrim tool
10.4 Stitch Surfaces tool
10.5 Offset Surface tool
10.6 Change Normal direction tool
10.7 Extend Surface tool
10.8 Merge Surface to Edge tool
10.9 Fillet Surfaces tool
10.10 Fillet Surfaces Along Curves tool
10.11 Blend Surfaces tool
10.12 Modify B-spline Surfaces tool box
10.13 Surface Utilities tool box
10.14 Complete an exercise using the Compute Intersections tool
10.15 Mesh tools

Module 11 - 2D/3D, Cells, and Patterning Module 12 - Drawing Composition
11.1 Import/Export 2D/3D Designs
11.2 Cells in 3D
11.3 Patterning in 3D
11.4 Google’s 3D Warehouse tools.
12.1 General Concepts
12.2 Sheet View Exercise
12.3 Adding Sections
12.4 Hypermodels
12.5 Apply Dimensions
12.6 Apply Annotations
12.7 Apply the Copy/Fold Reference tool

Module 13 - Perspective Views and Basic Camera Setup Module 14 - Lights and Advanced Camera Settings
13.1 Basic Perspective Layouts
13.2 Change View Perspective Tool
13.3 Camera Tool
14.1 Luxology Introduction
14.2 Lighting Types
14.3 Placing Lights
14.4 Area Lights
14.5 Saving Rendered Views
14.6 Advanced Camera Settings

Module 15 - Material Assignments Module 16 - Advanced Rendering Setup
15.1 New Base Drawing for Material Application
15.2 Material Options and Settings
15.3 Material Definitions
15.4 Color/Level Material Assignments
15.5 Attribute Material Assignments
15.6 Assigning Procedural Textures
16.1 Import House Design
16.2 3D Cells Creation
16.3 Wall and Ceiling Materials
16.4 Window Insertion
16.5 Exterior Finishes
16.6 Multi-Layer Materials

Module 17 - Luxology Photo-Realistic Rendering Module18 - Solar Studies and FlyThrough
17.1 Interactive vs Photo-Realistic Rendering
17.2 Photo-Realistic Rendering Methods
17.3 Luxology interiors rendering.
17.4 Render special material effects.
17.5 Luxology settings for exterior scenes.
17.6 Environment settings for scenes.
17.7 Sun image and fog effects.
18.1 Solar Studies
18.2 FlyThroughs





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